Nwn still spell. g Nahal's Reckless Dweomer, but can still be replenished from a regular passive 5% Wild Surge occurence. Nwn still spell

 
g Nahal's Reckless Dweomer, but can still be replenished from a regular passive 5% Wild Surge occurenceNwn still spell Offensive spells to look at early game: Sleep, ray of frost, magic missile, melfs acid arrow, fireball, firebrand, ice storm Must have buff spells early game: Mage armor, shield, protection from evil, ghostly visage, flame weapon, perhaps a stat buff if needed, improved invisibility, stoneskin

) Level 18: Greater Spell Focus Necromancy After this, you will be in epic levels, so start taking the epic level versions of the feats above. Evocation do not get Conjuration spells. Open nwnplayer. You get 3 attacks and a base AB of 13 at level 20 plis decent spells. Empowerment does not increase spell duration. Otherwise you'll have to figure out how to use the still spell meta magic to cast spells with armor with no problems. Use. If there are any creatures with similar stats in any nwn2 module, you can try kill this creature with sorc, or you can use the Automatic still spell feat to be able to cast lv 9 spells inside armor, you can use a "test" module in nwn1 to face him at lv 40 with full armor or multiclass, i don't care, you will never be able to defeat him with. 5 while NWN uses 3. Use: An extended spell occupies a spell slot one level higher than normal. Spell school strrefs are now actually read from the 2da; VM: Script situations now always keep a hold of the. I've also played D&D for about 16 years so I know what I'm talking about and I know what spell failure is. However, unlike the standard d20 rules (where you'd just take an armor check penalty to attack rolls and any skill involving moving, which often isn't important for a wizard who. If you wish to make a special potion that increase skills. Epic Spell: Epic Mage Armor and Epic Spell: Epic Warding are worth getting on most Wizard builds. +1 to AB, +1 to dodge AC, sneak attack damage etc. CBC v3 is still beta. Level 2: Imbue Arrow - Allows the archer to fire an arrow that has the fireball spell cast upon it three times a day. Any penalties incurred from casting in armor do not apply to a spell prepared with this feat. Mods Obviously, there's a plethora of different mods you can get for NWN2, but I'm just trying to cover some basics here. This page lists and explains Spells that work differently than in Vanilla NWN. Magical Item Preferences: Str, Wis, Dex, Con boosting items (that order of preference), AC boosting items, physical and elemental Damage resistance. There are 2 separate flavors. Wizard and sorcerer might be weaker than in NWN 1, but they are still most powerful classes In campaigns I never had any problems so far with using sorcerers. Especially because spell selection in nwn is limited compared to PnP. 3rd level sorcerer gets 3 first level only. Technically, Blackguards and Assassins do not cast proper spells in NWN2, but have a few feats. Crafting feats and use magic device checks will still use 4 for the innate level. For example, iirc, a 5th level Wizard gets level 3 spells, while a Sorcerer has to wait to 6th level for the same. Call up spellbook, select spells to memorize, rest. Help! Item stuck underneath carpet. Again, there is no "best" weapon until. The pale master is a strong prestige class that builds upon the wizard's magical abilities. Use the Still Spell and Automatic Still Spell Feats to. This one is Human, gets maxed Taunt and uses a Scythe for those massive crits. #3. If you wish to make an object that provoke collateral effect on anyone that is not listed above, you'll need a bomb, not a potion. Specifics: The character cast spells as still spells without using higher-level spell slots. Features. In other words, at levels 23, 26, and 29. For damage spells: Silent/Still, Empower, and Maximise can ALL be situationally useful for damage spells. There are a handful of unused columns and almost all of them are not needed for a functional "spell". If your module puts you up to get automatic still spell 3, which is the 3rd epic feat that removes the level cost to spells and just adds in still spell. But why does the. I understand you will eventually level and have more magic memorized at once and available. Epic Wizard. - Owl's Wisdom - Caster Level (s): Bard 2, Cleric 2, Wizard/Sorcerer 2 Innate Level: 2 School: Transmutation Descriptor (s): None Component (s): Verbal, Somatic Range: Touch Area of Effect/Target: Single Duration: 1 hour per level Additional Counter Spells: None. Samael Sep 15, 2019 @ 12:41am. Feats are covered under Feats. Level 0 spells are automatically added I think (need to check how it all works). As for armors that reduce arcane spell failure, if it does not remove the chance of failure it is rather pointless as you can still be screwed by rng, and if it does usually the armor lacks other item properties as compared to other armors. And get your highest level summon if possible. Navigate to your "saves" folder under NWN open the . When I played in the Diamond Edition, when hasted, I could cast 3 spells consecutively in one Timestop without any problem. How does NWN 1 handle this, if it handles it at all?Wizards, sorcerers, druids, and clerics have no reason to cross-class with each other or any other class. When you parry, you just get a *parry* text pop up above your character's head, and no animation plays. The main changes were taking metamagic feats instead of improved combat casting and making concentration into an optional skill. 40. It shows my character stuck in casting animation for a round and I can’t do any other. It features devastating criticals in a weapon with a large threat range, but its low attack bonus may mean this is better viewed as a defensive. Use: A maximized spell occupies a spell slot three levels higher than normal. You can still use Quicken Spell normally. Virtue - Just about the most useless spell in NWN, IMHO. At each such opportunity, she can choose a metamagic feat, an item. For the stalwart community interested in Neverwinter Nights (NWN), its sequel Neverwinter Nights 2 (NWN2), or Neverwinter Nights: Enhanced Edition (NWN:EE) Members Online •. with higher levels still available as a long-term reward for investment in a character. Epic shifter. I’ve picked If there are any creatures with similar stats in any nwn2 module, you can try kill this creature with sorc, or you can use the Automatic still spell feat to be able to cast lv 9 spells inside armor, you can use a "test" module in nwn1 to face him at lv 40 with full armor or multiclass, i don't care, you will never be able to defeat him with. In other words, at levels 23, 26, and 29. Neverwinter Nights: Enhanced Edition. Spell level: bard 3; sorcerer/wizard 3; cleric with travel domain 4 Innate level: 3 School: transmutation Components: verbal, somatic Range: short (8 meters) Area of effect: colossal (10 meter radius), 1 creature / level Duration: 1 round / level Save: will negates Spell resistance: yes Additional counterspells: haste Description: All enemy creatures within. The Battle Caster feat will extend this ability to preclude spell failure chances from medium armor, though heavy armor and shields will still inflict the failure penalty. In NWN Cantrips are not free to use at-will, they behave like normal spells. The higher the die rolls, the more maximize is better than empower; so maximize is best for spells based off rolls that are d8, d10, etc, (assuming no nonvariable portion) while less effective for rolls that are d4, d3. Type of feat: metamagic (general feat) Prerequisite: ability to cast 1st-level spellsRequired for: automatic silent spell Specifics: Silent spells are cast without a verbal component. I dont know if i explained myself. Prerequisite: Ability to cast 1st-level spells. com I've decided to use a similar layout to the Sorc FAQ posted by blah at GameFaqs. Auto Still Spell III [HotU] Bane of Enemies [HotU] Blind-Fight [SoU] Blinding Speed [HotU] Brew Potion [HotU] Called Shot. Auto Still Spell is a thing in NWN, but it doesn't come into effect until 'much' later (we're talking level 30+), so using sword and board + stilled spells is more something reserved for level 40 characters than a character completing a Single Player Campaign. In epic you can just continue wizard and/or fighter, or there are some power option 4th class too. In other words, at levels 23, 26, and 29. ) Race ( Alpha ) 2. 15 for Neverwinter Nights: Enhanced Edition! This is the biggest update to NWN:EE since its original release in 2018. The creature can't cast spells, activate magic items, understand language. Console Commands. 0e, 3. I find through playing that the metamagic feats aren't that helpful for their effect, because with 38 caster levels even 1 round/level spells don't have to be Extended to outlast most battles, and there's little. We could forego spell focus and quick meta-magic acquisition in favor of survivability feats (Dodge, Toughness, Expertise NWN) or ranged feats (Point Blank Shot NWN, Rapid Shot NWN, Zen Archery NWN), but that doesn't result in a focused spellcasting build within 17 or so levels. _spell 34 del_feat_skill_focus_animal_empathy 35 feat_spell_focus_abjuration 36 feat_spell_penetration 37 still spell 39 feat_stunning_fist 40 toughness 41 feat_two_weapon_fighting 42 feat_weapon_finesse 43. Specifics: A character with this feat is adept in a certain school of magic, gaining a +2 bonus to spell save DC for all spells that they cast from that school. There's no parry/block animation at all. Feats. Innate Level: 9. Empower is best for spells with d2. Other than that, each spell's metamagic capability is handled firstly by Spells. Armed Deflection. 2da. If you want a good analogy with other classes, take the sorcerer, give him/her half the spells, but allow them to cast the spells as many times as they want. Archived from groups: alt. Auto Still Spell I [HotU] Auto Still Spell II [HotU] Auto Still Spell III [HotU] Bane of Enemies [HotU] Blind-Fight [SoU] Blinding Speed [HotU] Brew Potion [HotU]Metamagic feats cannot be used with all spells. Same as regular D&D, no verbal or somatic components. Automatic Still Spell and Automatic Extend Spell take 3 feats and are under powered for it. If wasn't by spell fixes, i would never ever touch NWN2 again. Spells with a duration of instantaneous or permanent are not affected. Combat Casting. e. Place the jpeg file (e. )-Change: Spirit Shamans have a one in twenty-five chance upon opening their spell's known of receiving a free spell exchange, one spell per spell level. Some notes on spells. Tyvolus. So whats the difference between normal mages and armored ones in 3. Skill Points (*4 at 1st level): 2 + Intelligence Modifier. Wizards have never been able to learn any spells they want. Cast long, short term spell buffs and summons in robes before combat, then equip armor/shield and engage in combat. Combat Casting. They have no books, no mentors, no theories - just raw power that they direct at will. However, they suffer the full arcane spell failure penalties from casting spells or invocations while wearing medium or heavy armor, or while equipped with shields. Lay 5 or 6 then kite pack of enemies through it. Note: Would be easier with a GetSpellLevel() but we can generally fudge it back to Innate level if needed. The higher the number, the more difficult it will be able for them to resist or save against your spell. Though a petrified creature has the visual appearance of standing up, it is in fact still susceptible to prone conditions such as knockdown. The epic shifter is a true master of shapeshifting and is able to become virtually any creature imaginable by choosing epic bonus feats. Spell Resistance bonuses do not stack, so it is best to have a single item that has the highest Spell Resistance rather than mutliple items with lower SR. A long-time Neverwinter Nights player and elder at the ECB guild (Epic Character Builders for Neverwinter Nights), both by age and seniority. Level 1: Magic Missie, Shield, Grease. There are around three hundred spells in NWN, but nearly every single spell has a verbal component, even epic spells, and are vulnerable to silence. The touch attack part is rolled against the touch AC of the creature, spell penetration only works if the spell have spell resistance. Cloudkill is still a highly effective spell, especially against annoying cunny rogues. More of the "thinking mans caster" of the two (wizards and sorcerers) where the sorcerer. Higher spell power. If they really plan to include that 4-multi-class-system in the revival of NWN, all efforts about theory crafting up to this point will have been in vain either way. Both have high wisdom which compliments one level of monk perfectly for the large AC boost (though they need to be unarmored which plays better with a shape changing druid). , at levels 13, 16, 19, 22, 25, and 28). This is mostly usable by scripters to get the actual game data around certain otherwise hardcoded numbers. Other options / variants: - You could get +1 AB and damage by swapping out Dev Crit, which on a Scythe build may be desired. The commands take the feat's ID from the 2da file as the code to represent that feat. Automatic Still Spell. Resistance - It can help another party member, but the Paladin usually doesn't need it, thanks to Divine Grace. While playing the NWN EE, I just thought Druid's Call Lightning spell is really great, because lightning strikes so many times when there are lots of enemies. Special Capabilities. You get higher level spell slot 1 level sooner on the way up at odd levels: 3rd level wizard gets 2 first level and 1 2nd level spell. Armored Caster. Offensive spells to look at early game: Sleep, ray of frost, magic missile, melfs acid arrow, fireball, firebrand, ice storm Must have buff spells early game: Mage armor, shield, protection from evil, ghostly visage, flame weapon, perhaps a stat buff if needed, improved invisibility, stoneskin. Hit die: d8 Skill points: 4 + int modifier Bonus feat schedule: The epic shaman gains a bonus feat every three levels after 20th. Neverthess I hope there aren't that many. Clerics still end up being by far the more user-friendly, and hybrid insanely well into warrior types with Divine Power and other assorted Cleric buffs, but Arcane users can be very powerful as well. Specifics: Still spells are cast without a somatic component. Type of feat: metamagic (general feat) Prerequisite: ability to cast 2nd-level spells Specifics: All variable, numeric effects of an empowered spell are increased by 50%. And no, it's not from something else. - This is the initial release of NWN Console Commands. Playing NWN2 again. In 3/3. Patch 8193. Contributed By: FFTHEWINNER. You also want Keen Edge. (For example, the bull's strength spell and the bull's strength feat are technically different spells, so they stack. So if you want to cast 3st level spells, you need a Wisdom of 13. 2da file. 2 level PM. Not sure what is happening for you guys, but if i see/hear anything will update. Specifics: Still spells are cast without a somatic component. That said the class' defining feature is Sneak Attack and about 1/2 the bestiary is immune to it. Cantrips; Level One; Level Two; Level Three; Level Four; Level Five; Level Six; Level Seven;In Neverwinter Nights, epic spells are implemented as feats that are selected while gaining levels. Alternatively, the removefeat command removes any feat. - Fixed NWN:EE bug that sometimes causes monsters to ignore or stop attacking players. These feats can be chosen upon reaching level 21 in an appropriate spellcasting class or level 15 in pale master. So as one, you have to pick and choose your spells with care. Well, you still gain the majority of the monk's 'special' feats including spell resistance, +3 to your AC, and fists that count as +3 weapons when calculating damage reduction. there are also items that award spell slots, tho I cannot remember if you can craft that into something. - Revised the module switch 70_AOE_IGNORE_SPELL_RESISTANCE, the switch will now ignore spell resistance but still allow spell immunity to work against AOE spells (without the immunity it makes all. They have a dedicated Arcane spell list. In NWN1, it's awesome how a miss can be a parry/block or a dodge animation. (so 10 for 1-5, then level 6 is 11, 7 is 13, 8 is 15 and 9 is 17). If you wish to make a special potion that increase skills. This spell may be cast as a level 9 Persistent Spell. Spells like Blade Barrier, Flame Arrow, Evard's Black Tentacles (doubly so, as has already been mentioned), Ice Storm, Delayed Blast Fireball, and Isaac's Greater Missile Storm all benefit from Empower. note: Divine Power is a 4th level Cleric spell. Automatic still spell I and II would make the casting care-free for armored. Auto Still Spell won't be available for most of the original campaigns - literally impossible to take before level 24, with at least 21 of those levels being wizard/sorcerer). Have a non-Wizard who picks spell schools using PickSchool 1 allowing bonus spell slots and restricted spells; Have a limited level class (Say max level 5) with very limited spellbook that has a multipler for the caster level so they still are usable at higher levels (a 4. Enter the pale master, who. Epic bonus feats: automatic quicken spell, automatic silent spell, automatic still spell, epic energy. Both cleric and druid have good spells untop of there class bonuses. Pick one or two spell schools and take epic spell focus to improve the DC further. The first is as an erf file that can be imported into a module. Menu>>File>>Open. A spell replenished (Or Greater Wild Surge) has been removed to replenish a spell from artificial means, e. Menu. Apr 1, 2020 @ 8:57am I play a cleric, have not experienced this. "What is a good feat" depends entirely on your character. Take the Still Spell feat and then you can cast any spell no matter your chance of arcane failure. Click any class name to open the post, or right click and open in a new tab. Additionally, the theory that the wizard with time will be quite the lore master, able to have a spell for any situation - providing he plans ahead. e. Extend spell, to make spells last longer and Still spell, to avoid armor related spell failure are the most popular. mod file so instructions: extract the archive and place the file [PRC] - Pirates of the Sword Coast in your modules directory. Neverwinter Nights defines almost 300 spells for player characters to cast, distributed among the caster classes. Type of Feat: Metamagic Prerequisite: Ability to cast 1st-level spells. Cast the spell, select yourself. A Fighter/Mage is a hard thing to pull off in NWN. Builds Neverwinter Nights: Enhanced Edition. Under the new rules, (which supposedly govern NWN) to play an Evoker you could sacrifice any of the following combinations: (1) Conjuration (2) any two of from:. Today we’re releasing a new update for Neverwinter Nights: Enhanced Edition. NWN2 doesn't even have proper combat animations. A Cleric can turn. The Neverwinter Nights 1 console lets us employ cheats by entering console commands. Type of Feat: Epic. It may differ in PnP, but for NWN, they are in a class of their own. During the "Ask the Sage" Q&A (D&D Celebration 2021) [21:30], Jeremy Crawford -- the WotC lead rules designer -- said this is the intent--- i. Druid isn't a bad class, but it gets hurt badly by having a horrible spell list in NWN. Neverwinter Nights Community Patch 1. " Ok. Change "Files of Type" to "package files ". Epic Spell: Epic Mage Armor and Epic Spell: Epic Warding are worth getting on most Wizard builds. ini. No class restrictions. Sorcerer/Wizard Spell List: Wizards share the same spell list as Sorcerers. I prefere to play whitout companion for more XP, so i chose to use unock as a spell. This feat may be selected multiple times, but the effects do not stack. Some of this happens entirely in engine (Still Spell, Silent Spell and Quicken Spell). Circle Kick [SoU] Cleave. The number next to the icon shows I can still cast it, but it’s greyed out and isn’t selectable. Auto Still Spell II reduces total ASF by 10%. You get higher level spell slot 1 level sooner on the way up at odd levels: 3rd level wizard gets 2 first level and 1 2nd level spell. sav file for the save you want to edit. I would multiclass with Rogue as you will make better use of the skill points. Added models for items, armor/clothing, placeables,. 8193. Then, type DebugMode 1 and hit the enter/return key in order to enter. Always minimum of 10, or (2 * Innate spell level) - 1. Epic shaman. Here is my problem - in game I put on the Sash, and that was fine. As. Druid. Summoning has been completely overhauled in Arelith. Note: This is one of the only 2da files you can add. Better looking models. Epic Pale Master. add those under [Game Options]. A problem with Timestop spell in Neverwinter Night Enhanced Edition. This spell creates a zone of silence around the target creature, preventing all within the area of effect from casting spells with verbal components. Enter the console command ConvertPortrait followed by the name of the image without the extension (e. Im pretty sure its still the same concept though regardless It still works in the exact same way and the buffs drop off. Improved Spell Resistance III. At least starting out, you choose buffs based on you know you are going to need them. There are also epic feats to make you able to cast spells fully armored without spell fizzle (automatic still spell 1,2 and 3). kevL's. Revolver Rez. The highest item in NWN is Aribeth's Ring which provides Spell Resistance of 18 and has a use at the end of the game. You don't need the quicken spell feat, since it doesn't stack with haste. That means you can wear heavy armor and cast spells without. Prerequisite: Ability to cast 1st-level spells. The effects of enlarge person do not stack with additional size-increasing spells. In NWN1, it's awesome how a miss can be a parry/block or a dodge animation. The dream of melding magic and weaponplay is fulfilled in the person of the spellsword. I cant think of anyone else with your consistant WOW factor! LOL. Aug 12, 2002. Can still cast those spells from wands and scrolls. I still want them to have the same "feel" as the spells I remember from NWN2, so I don't want the flavour or the fundamental. Neverwinter Nights: Enhanced Edition. Last edited by ★♫Dartnet♫★ ; Feb 8 @ 11:15am. As channelers of divine energy, clerics can affect undead creatures. All cantrips can be cast with Quicken Spell, Still Spell and Silent Spell. TonyK October 12, 2020,. It was written in collaboration with the Epic Character Builders Guild who helped with suggestions and corrections. Note: This is one of the only 2da files you can add. Prerequisites: 21st level, Still Spell, Spellcraft 27, ability to cast 9th level spells. Endure Elements - The best level 1 spell, IMHO. Throw in plenty of points here. up. 2da file has all the non-script information for setting up a spell, casting animations and so forth. It looked. Protection vs. For example, 39 Sorcerer/1 Paladin is much better than 40 Sorcerer. Same as regular D&D, no verbal or somatic components. 2da. AOE Indicator | Spells and spell-like abilities now display a targeting indicator displaying their range and, if appropriate, their AOE shape and sizeCategory:Animal companion feats. spells. Example: ##DebugMode 1. It will only work with spells that you would be able to learn via levelling up. Specifics: Maximized spells apply all variable numeric effects - including damage, number of targets, and so on - at their maximum values. Some armours have reduced ASF, specifically Mithral armour. • graphically awesome. put in Automatic Still Spell III for full spell casting in Heavy Armor. Hit die: d8. Skill points: 4 + int modifier. This article is about the spell; for the feat, see Improved invisibility (feat). -> level cap for normal campaign. Higher spell power. Prerequisite: Ability to cast 1st-level spells. This is a shame because one of the best buff spells is level 6. Type of Feat: Metamagic. 3 posts, 6/22 12:20PM. If the roll of a d20 plus applicable modifiers is at least the DC, then the action succeeds; if it is less than the DC, then the. Or Imagine if you have played BG2, where magicians are far more powerful than even NWN2 with spell fixes. However, unlike the standard d20 rules (where you'd just take an armor check penalty to attack rolls and any skill involving moving, which often isn't important for a wizard who intends to never use a touch attack and instead specializes in things like phantasmal killer and finger of death) in Neverwinter Nights 2 you'll actually need the. Even an inexperienced Cleric can bring people back from the brink of death, and an experienced Cleric can bring back people who have crossed over that brink. For the stalwart community interested in Neverwinter Nights (NWN), its sequel Neverwinter Nights 2 (NWN2), or Neverwinter Nights: Enhanced Edition (NWN:EE). Spellsword is a custom base class with Arelith specific changes. Since it had no somantic components, it is supposed to ignore the Arcane Spell Failure. When I reached level 3 with my Wizard, I took Blindness/Deafness as one of my spells. 35 is the result of a year-long love effort by community developers. It increases the DC of your spells and gives you more spell slots. Mentos Oct 10, 2018 @ 5:24pm. A spell is an invocation of arcane or divine power by a spellcaster to produce effects not achievable through more mundane means. I would multiclass with Rogue as you will make better use of the skill points. Specifics: The character cast spells as still spells without using higher-level spell slots. There are items with higher SR in SoU and HotU. This build is extremly fun to play early, mid, and late game. I just created and leveled up a sorcerer to 11 level. (A major issue for Sorcerers without the Still. Prestige classes may add additional prohibited schools. (Not. neverwinter-nights I like the druid, especially when you can become a elemental or change shape with a lvl 9 spell! The HOTU fight with the Valsheress (sp) in HOTU was a laugh as she threw spells and my Dragon resisted all of them! However, you dont get the better spells of the cleric or wizard. Menu>>Tools>>Advanced Editor. Divination. (Fear, confusion, stinking cloud, etc. 0 multipler would mean caster level 20 at class level 5). Type of Feat: Epic Prerequisites: 21st level, Still Spell, Spellcraft 27, ability to cast 9th level spells. I had +12. Thus a spell that last 1 round per level or such, will continue to benefit from increased levels. Furthermore, they are not considered mind-affecting, meaning that very few of your enemies will be. especially if you can still stack fighter levels. . Cast in this manner, the entire party can have the benefit of a 24 hour Haste effect. 2da Bugs. 12 Fighter4, WS: Bastard Sword, Still Spell, Str19 13 Sorcerer9 14 CoT1 15 Sorcerer10, Greater Spell Penetration 16 CoT2, Improved Crit: Bastard Sword, Str20 17 CoT3 18 CoT4, Toughness, Knockdown. Stoneskin is mandatory on you. I'm a wizard and I don't know how to summon my familiar, plz help :(3 posts, 3/23/2022. Great. I am not sure if this step is necessary but I read that this enables to modify original campaigns. Most spells can be cast silenced, even those that normally do not have a verbal component. This is not the case with NWN. Red wrote: "5. Aug 12, 2002. Still spell can be useful as well. NWN2 is more advanced but still has some degree of the same problems to modern eyes Both games also have a lot of mod support, a lot of fan-created downloadable playable content, and I believe there are still NWN1 persistent worlds running - basically tiny MMOs run by fans. 3: Darkfire, Magic Vestment, Extended Aid, and fill the rest with Divine Power. All base classes have +2 skill points per level over default NWN. Thanks to her Automatic Still Spell feats she can wear Full Plate Armor and use a Tower Shield She can enter Improved Expertise Mode and gain an additional 10 ACits great but NWN, had lots of persistant haste on gear, short sword of quickness, boots of speed, chainmail of speed, robes of the dark moon. Note: Spells with a duration. Auto Qkn Spell I [HotU] Auto Qkn Spell II [HotU] Auto Qkn Spell III [HotU] Auto Slnt Spell I [HotU] Auto Slnt Spell II [HotU] Auto Slnt Spell III [HotU] Auto Still Spell I [HotU] Auto Still Spell II [HotU] Auto Still Spell III [HotU] Bane of Enemies [HotU] Blind-Fight [SoU] Blinding Speed [HotU] Brew Potion [HotU] Called Shot; Circle Kick [SoU. Well, you still gain the majority of the monk's 'special' feats including spell resistance, +3 to your AC, and fists that count as +3 weapons when calculating damage reduction. His father was Radman. The story, the battles, the music, the visuals all are top notch. It is within context. Silent spell is used when silenced, still spell if there is arcane spell failure risk, extend spell for short and medium duration buffs, empower and maximize for damage dealing attacks, inflicting, and healing. All other dispel spells include Verbal, and NWN2 was updated to be the same. Good feats for Wizards aren't good feats for Barbarians. Combat Casting. But there are advantages to being a wizard: 4 pre-epic bonus feats, that they can use for metamagic feats. Auto Still Spell is a thing in NWN, but it doesn't come into effect until 'much' later (we're talking level 30+), so using sword and board + stilled spells is more something reserved for level 40 characters than a character completing a Single Player Campaign. A Fighter/Mage is a hard thing to pull off in NWN. This feat allows the character to cast all spells of a given level range as stilled spells without using higher-level spell slots, eliminating somatic spell failure entirely. There are also the variations of Bard 26/Paladin 4/RDD 10 (super cheesy) and Bard 26/Blackguard 4/RDD 10 (feat-starved). If there is spellsword equipment even better :). Even without those spells, a wizard can tackle any situation single handedly. Spells with a duration of instantaneous or permanent are not affected.